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package deatax.game.display;

import deatax.game.map.Tile;
import javax.media.opengl.GL2;

/**
 *
 * @author pson
 */
public class TileRenderer {
    
    public void draw(GL2 gl, Tile tile) {
        gl.glPushMatrix();
        
        
        
        gl.glPopMatrix();
    }
}
